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Quake Secrets and Walkthrough
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Level Secrets for QUAKE by Id Software Inc.
Compiled by Brandon Fish (brafish@stomped.com)
for the Quake Stomping Grounds http://www.stomped.com 8/1/96
Welcome To Quake
Nightmare Difficulty - To get there, go through the fourth episode and go
into the pool backwards. Now swim forward to the wall before you fall
through the bottom of the pool. You should now be sitting on the ledge
that leads to the Nightmare level.
Episode 1 - Dimension of the Doomed
E1M1: The Slipgate Complex
- Forward and to the right of the start is a legde with flashing lights.
Shoot the wall nearest the start on that ledge (the one with the red design
on it). There will be a box of shells behind it. Also, the guys at id are nice
enough to tell you to shoot this one if you try to use it.
- Underneath the first bridge you come to is a river. It flows into a
cavern. Enter this cavern. Walk through the cavern. Around the time you
pass by a set of steps containing a 100 health item and a door to the end of
the level, the game will register a secret. At the end of the cavern is a lift
taking you back up to the blue armor at the start.
- Past the first bridge is a door. Enter the door and kill the monsters. To
the right of the entrance is a column and a ledge. Go to the corner between
the ledge and the column. Shoot the globe texture high up on the column.
A platform will rise and you will be on the ledge. Turn to your right and
shoot the globe texture on the ledge. The wall behind the globe will open,
leading to a quad damage item.
- To the left of the door past the bridge is a large hall. Follow it to the
right. There is a large, shallow pool of slime and a button on the wall. Push
the button and a platform will slide out from the wall. Halfway across the
platform, turn to your left. There will be a red target in a depression
slightly above your the level of your head. Shoot it and turn to your left. A
door in a wall will open, revealing a double barreled shotgun.
- Past the platform over the pool is a door. Go through the door and head
forward and to the right. Go down the walkway and turn left. Go down the
walkway again and turn left. There will be a button and a light in front of
you. Jump onto the bannister. Jump onto the light. Either step or jump
onto the button (sometimes you fall off when you step, but jumping is very
difficult). Look at the wall in front of you. There will be a ledge and two
blocks jutting out. Jump to the lowest block. Jump up to the next block and
to the ledge. Inside is a 100 health item.
- Go all the way down the walkway. There will be a door. To the right
and behind a column will be a biosuit. Take it. You can't dawdle now, as
the biosuit doesn't give you much more time than you need. Jump into the
slime. Swim underneath the door. Follow the tunnel to where it opens into
a slightly larger area. There will be a platform overhead. Swim up an
opening in the platform. If you are running low on air, you can swim up to
the platform from the tunnel, but you must step over the opening before
the game registers the secret. There should be a latform with a yellow
armor and some health on it. There is also a slipgate to the area over the
door past the bridge (back around secret #3)
E1M2: Castle of the Damned
- From the start, go forward until you reach the wall. Turn right. Forward
again. Turn left. There will be a bridge over a pool of water. There will
also be a large red symbol on an archway over the bridge. Go onto the
bridge. To the left, there will be a double barrelled shotgun. Jump off and
swim underneath the area of the gun. Swim under and arch and to the
right. Follow the passage. There will be a bridge above you all the way.
You will eventually reach a pool. To the left of the entrance will be a wall
with a symbol high up on it. Walk in front of it and it will open up. There
will be 25 health, a box of nails, and a slipgate to the ledge opposite the
one containg the double barreled shotgun.
- Get to the bridge with the big red symbol over it. Jump off and swim
underneath it, going away from the symbol. You will swim under an arch
and come into a small room. There will be a ramp on the left. Walk up the
ramp.
- Cross the bridge with the red symbol. Turn to the right and walk
through the door. Turn to the left. Climb the staircase. There will be a
column to your right and midway across the room. Go to the side of the
column facing outward. A small plate of stone is on the column. Push it. A
door to the right will open to give you a quad damage item.
E1M3: The Necropolis
- From the start: Forward and to the left. Get the grenade launcher. Turn
to the left. There will be an ogre behind a set of bars and a couple of other
monsters. There will be two paths: one through the door and a set of steps
leading down. Take the steps. Go along the passage until you reach a
bridge. Jump down. To the left of the bridge and behind where you came
from is an alcove. Shoot the back of the alcove and the wall will open.
There will be rockets and health inside.
- Starting from the same bridge described in #1, cross the bridge and turn
right. There will be a short passge, two sets of stairs, and a platform down.
Go down and turn to face the left wall of the passage you just went down.
There is a short corridor leading to a shallow lake. To your left will be the
gold key. Take it. Turn slightly to the left. There will be an area of the wall
darker and with a slightly different texture from the rest. Go right up to it.
You will fall beneath the water. Ahead is a short passage. Swim through it
and up to land. There will be a ring of the shadows there.
- From the area with the ogre behind bars (described in secret #1), take
the door. Get the nailgun and shoot the symbol. Go down the steps and
follow the passage. There will be a series of platforms. Go across the
platforms. You will reach a locked door. Open it (it uses the key described
in secret #1). Follow the passage. Jump down to a set of tunnels filled with
slime. Go forward, turn left, forward again, left, first tunnel on the right,
and up the ramp. There will be an ogre behind you. Kill him, press the
button on the ledge he was on. Kill the zombies. Open the door. Above
you will be two ogres on platforms. To your right is a yellow armor
blocked by two sets of two bars each. Killing the ogres above removes the
bars. Shoot the wall behind the armor. A wall will open, revealing a
slipgate. Go through the slipgate. You will be on the platforms that the
ogres were standing on. There are rockets here.
E1M4: The Grisly Grotto
- Through the door at the start there is a set of spiral stairs. On the left
and right at the top are two red symbols. Shoot them. The celing will fall,
revealing a yellow suit of armor. Sometimes you are able to crush the
knights below with the celing.
- From the bottom of the stairs, go through the passage. You will come
upon a deep lake. Get the biosuit. Dive down andhead beneath the
structure. Surface and wander around until you get the silver key (no, I'm
not going to guide you through the whole level). Jump off again. Halfway
down on the right wall is a tiny passage leading to a set of rockets.
- From the pier with the silver key. Jump off and swim in the direction of
the pier. Surface on the other side. Go through the door and to the left.
Follow the passage. You should reach a small body of blue slime with a
bridge over it. Go to the end of the bridge and ride the platform up. Step
on all the touchplates. Two doors wil open in the walls. Enter both and
press the buttons. The game should tell you that a secret cave has opened.
Jump onto the bridge and head back out to the deep pool where you got
the silver key. Along the right wall of the cave will be a large, bright
circular opening. Enter it. Swim up. Inside a little room is a grenade
launcher, health, and a slipgate to the secret level.
E1M8: Ziggurat Vertigo (Secret Level)
- At the start, you should see a Pentagram of Protection. Get the
pentagram and dive into the lava by the bridge. Swim beneath the bridge
away from the ziggurat and you will emerge in a small room. There is a
quad damage powerup, health, and a slipgate to the bridge in front of the
ziggurat.
- Behind the silver key door, there is a passage forward and to the left
and one to the right. Take the one on the left. Follow it to the end. On your
right should be a wall with a dark border on one section. Shoot that
section. A door in the wall will open, leading to two boxes of nails.
E1M5: Gloom Keep
- Jump to the right and off the bridge you start on. There will be an area
sticking out of the wall, almost like a column. Beneath the water is an
opening to a box of nails and 100 health.
- Cross the bridge at the start and turn right. Follow the walkway and
pass through the gate. There should be a stairway in forward and to the
right. Jump onto the bannister. Jump across to a ledge that juts out from
the wall. Run along the ledge to the platform with the ogre. Jump across.
There are rockets and armor on the platform.
- Cross the bridge at the start and go throught the gate. Walk along the
passageway until you reach a room where you are standing on a Y-shaped
platform. From there, take the right fork. Follow the passage and you will
come into a large room. Forward and to the left is a staircase. On the right
will be a square area with a column in the center. Walk up to the column.
Jump up and hit the torch with your head. Behind the column, a door will
open in the wall, revealing yellow armor and a touchplate to open the wall
if it closes on you.
- From the same large room described in secret #3, go forward and to the
left, climbing the staircase. To the right is another set of stairs and an
octogonal room with a slipgate to the gold key. Go behind the slipgate and
step through. You will end up near the start on top of the building you
enter. There is a quad damage nearby.
- When you fall down the passage to the exit slipgate, turn around. The
wall will look turned --- it has roll added to it. Shoot the wall. The wall
will open, leading to a slipgate back at the gold key doors.
E1M6: The Door to Chthon
- From the start, jump down. To the left will be a corridor. At the end is
a design suspended over lava. Ahead of that is a door which opens as you
walk down the corridor, and to the left is another door. Enter the door
ahead of you. Turn to the right. There should be an obvious, but still
hidden door ahead and a room forward and to the right. Walk in front of
that room. Turn to face away from the room and look up. There will be a
red Q symbol. Shoot it. The hidden door, now to your right, will open.
Ride the lift up onto the air ducts. Walk to the edge and look down and to
your left. You should see the celing of the room below. Jump onto the
celing. There will be a quad damage powerup there.
- Go to the room to the left of the design suspended over lava. Push the
button with the Q. Fall into the pit that opens behind you. Wait for the
stairs to form and then walk down them. There is a passage with useful
100 health item at one end and a spiked wall at the other. As you enter,
bars come down and block your exit, a wall opens, revealing several ogres,
and the spiked wall begins to come towards you. Kill the ogres and escape.
Come back to this area. The bars will be up and you will be able to enter.
This time, the bars will not go down, and the wall will move as soon as
you enter. Trigger the wall and go back. Wait for the wall to pass and go
behind it. There will be a slipgate which leads to a super nailgun and a box
of nails. You will also be able to jump to a landing with a 100 health box.
- Below the start is a completely dark room. Once you get the silver key,
this room lights up. Cross the pit in this room and go to the end of the
passage. Turn left. You should be facing a set of stairs with a closed door
at the top. To the right of the stairs is a column and a large chamber with a
big switch in it. Hit the switch. Go to the side of the column that points
away from the chamber. There will be a red symbol. Shoot it. The stairs
with the closed door will lower. At the bottom is a box of rockets.
- Stay at the bottom of the stairs in #3 until they rise again. There will be
a slipgate down a smallflight of stairs. Walk through. You will be on a
ledge. On another ledge across from the one you are on is a 100 health
box.
Defeating the Boss of E1M7 - You can only damage him by using
lightning. Use the middle button on the to electrify him. Use the two side
buttons to reposition the 'trodes to fry is chunky ass.
Episode 2 - The Realm of Black Magic
E2M1: The Installation
- Near the very beginning of the level, you come to a room with a
barracade, the way leading to the gold key door, and the way leading to a
huge room with lots of water and a bridge. Go to the bridge...and walk
across the bridges half-way. Turn left, and hop in. As you sink, you'll
notice a section where the celing is lower than the surface of the water.
Swim to the far corner of the area with the low celing, and look up. You
should see a tunnel leading up. Swim up it, and at the top will be a red
armor. - SirGarland
- After you get the gold key, a door will open behind you, and one of
those plasma-shooting fellows will be there. Jump into the water right
under that opening, and follow the paths to a ramp. Climb the ramp, and
you'll be in a secret area (this one's not too hard to find). - SirGarland
- Go back to the room where the gold key was. You'll notice 2 sets of
bars on opposite sides of the room. One set (the set to your right if you're
facing the back wall) has a small ledge at the top, and a small, hard to see
staircase to it's side. Climb the tiny stairs (you'll probabky have to jump),
and jump on the ledge. Then just walk through the wall. It's one of those
fake walls. There's a +100 health inside if I remember correctly -
SirGarland
- Go to where you get (or got) the silver key. From that room, go down
the stairs, and you'll be in a room with a left path, a right path, and some
water in the middle. Jump in the water...and swim until you reach a grate
on the floor. Shoot or chop that grate (you'll most likely have to "look
down" with the DELETE key), and go down in side it. At the bottom,
you'll see a path leading somewhere else, and another grate. Hit the grate
(this opens secret 5), and the follow the path. You'll end up in a room with
a few goodies and a teleporter. Don't leave yet... - SirGarland
- In room you got to in secret 4, there is another hidden room branching
off the hidden room. If you hit the second grate, it should already be open.
If you didn't, go back and hit it. You'll find some invincibility inside. -
SirGarland
- This one is in the room with the huge steel cage with a bunch of boxes
(?) inside. Hit the switch on one side of the cage, and it'll allow you to get
to a little elevator. Don't take the elevator up yet...just walk right past it.
You can shoot the wall to the left of you to reveal a room with a Quad
Damage. - SirGarland
- This last one is in the huge cage. Once you are at the top, and you're
walking around the top of the cage, there is a section with some bars that
are farther apart, and you can squeeze through. Go to the bottom of the
cage, and you'll find a yellow armor. - SirGarland
E2M2: The Ogre Citadel
- Near the very beginning, right after you decend the first staircase, jump
into the river. Head to the left...and go into the little cave, and walk to the
back wall. An elevator will take you up to a +100 health box. - SirGarland
- From where you got the +100 health box in secret 1, continue into the
water. Exit the mini room you are in, and go to the left. Keep on going to
the left...along that path...under the bridge...and into the mini room on the
far wall. Go up the stairs to the grenade launcher. - SirGarland
- At the end of secret 2, you will come out of the secret room into a
hallway. In this hallway...go a little to your right...and on the right wall
will be a window...and you'll be able to see an Ogre across from you. Jump
out this window, but stay close to the wall...so that you land on the bridge.
Follow the bridge, get the armor, and keep going to the +100 health box -
SirGarland
E2M3: The Crypt of Decay
- You know the very first bridge...the one with the armor and the fork
with the two paths? Well, sidestep off of the bridge while facing the armor.
Move forward, and under the bridge, you'll see an underwater hallway. Go
through this hallyway till you reach a bigger room. Turn left and go in to
the room with the arrows pointing to it's doorway. The continue on to the
end of the room, and take the first right you see. You'll go up some stairs,
out of the water, and into a secret. - SirGarland
- After you get the gold key, 3 doors will open (I think some enemies
pop out as well) revealing 3 tiny rooms. Go into the one to your right, and
shoot the back wall. It will open (duh). Go in, and pick up the +100 health
box. If you jump into the water you'll notice two things. One, a yellow
armor, and two, a barricade. Keep this in mind later. - SirGarland
- The very last intersection of the level has 2 ways...one leads to the
regular exit, and another to a room with five boxes, 2 stacks of 2 boxes,
and one in the middle. Go to the room with the boxes. On the ceiling will
be a red switch. Shoot it, and a door will open above the middle box. Go
through it, get the +100 health box...and hit the other switch. It will open
that barricade from secret 2. Go back to that barricade, go through it, and
up the ramp. You'll see a circle(ish) teleporter that will take you to this
episode's secret level, The Underearth. - SirGarland
- At the room with the arched bridge that leads to the gold door, there is
a zombie way over on a platform who snipes at you. If you aim a grenade
really high you can nail him. When he dies, the wall will open
immediately to the left of the gold door, revealing a passage to the
zombie's platform and his goodies. - Branden Robinson
EXTRA - The Well of Wishes - After running through the hallway with
spikes and across the bridge turn around and look to the right. There is a
poorly lit ledge with a Quad damage. Jump to the ledge (easier if you jump
more towards the right from the exit of the spike area. If you look really
close, there is a tiny ledge you can follow. Follow it around until you see a
little area that you can jump up into. There it a water pit you can jump
into. Presto! You're into the well of wishes and DopeFish is there waiting
for you. - David Fagerland
E2M7: Underearth (Secret Level)
- To the left of the gold door is a brick sticking out of the wall. Push it
in, and you'll lower a near-by column to receive a Quad Damage -
SirGarland
- After going through the gold key door, you will come upon a room
that's basically a winding bridge over a slime pit. After getting across the
bridge, look back across the slime pit and underneath, you will see a small
opening that you can get through. Jump into the pit and go into the area.
There you'll pick up the Bio-suit. As you're leaving the bio-suit alcove,
you'll see 3 pillars. Just beyond the 3rd pillar is an area where you can dive
down below the slime and get the Red-Armor. Comeback up and use the
button on the wall to get out of the slime. - BraFish
EXTRA - Shoot all the gargoyle faces once. On the first shot, they bleed.
Once they have all been shot, go back to the second niche in the long
flashing corridor and shoot the wall. - It opens revealing a small room
similar to the Dopefish on E2M3. It has Tim Willits's initials inside. -
themok
E2M4: The Ebon Fortress
1- From the start, hop down and into the water, go right and go into the
cave entrance on the left next to the grenade launcher. Go through the
entrance and into the next room of water. Then take the entrance on the
left and turn left immediately after you go through the entrance. You will
see a platform with a set of steps in front of you and dragon windows to
the right and left of you up high. Go straight until you hit a wall and turn
left. Walk through the pasageway until you hit an elevator, take that up
and go over the bridge to the next room, walk down the stairs and turn
around to the left and go into the inlet next to the stairs. Shoot the wall and
it will open to rockets and 200 life. - Matt McClure
- From that point, go up the stairs and to the right where there is a
wooden floor that is slanted against the wall. Turn right and look to the
wall ahead. There should be a wooden section that you will shoot. It will
open and there is a tiny ledge along the wall to the left that will able u to
get there. - Matt McClure
- In the room where you find the silver key, turn to the right when you
get off the moving platform and go into the gap where there is toxic slime
under you. Swim down and left there will be a secret area with red armor.
- Matt McClure
- From the start go hop into the water and rub against the wall to the
right of the island with the grenade launcher. You will start to sink into the
secret area with Quake Damage and Yellow Armor. - Matt McClure
E2M5: The Wizard's Manse
- Near the very beginning is a bridge with a rock column by it. Jump off
the bridge and into the water...and swim around the rock column. You'll
eventually see an opening. Swim inside it, and an elevator will take you to
a secret area. - SirGarland
- After getting the gold key, turn back around go back the way you
came. When you turn right, look to your right again and you will notice
that the texture of the wall doesn't continue in one section. Shoot it to
enter, and get the Armor AND the Quad Damage! - BraFish
E2M6: The Dismal Oubliette
- On the "second floor" of the tower by the gold key barrier, there's an
intersection with 3 ways. If you're coming from the elevator, the path in
front of you, and to your left will take you to switches. The path behind
you will take you back to the elevator. To your right is a wall. Shoot the
wall, and go inside. That's the secret. - SirGarland
- When you go into the room with water in front of two out post like
snipering cages up above to the right and the left, soon as you get the bar
open on the opening to the left after you have gone underwater and into
the structure, go past where the bar was and hop into the water. Then go
down and turn around under water. Head towards the wall and turn to see
a Quake Power. -Matt McClure
Episode 3 - The Netherworld
E3M1: Termination Central
- Go to the big platform that is over the toxic pool, and where you find
the Quake damage, and go to the other side and hop off into the toxic
sludge and swim straight down and you will see an opening in the wall
near the floor, go trough it and it will have a teleporter and a lot of stuff as
it takes you to 200 life and other things. - Matt McClure
- On that same platform, as you enter, just barely hop off the side
between the two stairs on the side of the platform where the inlets to a
pathway are. Then look around and there will be an elevator that will also
take you up to the top of the platform structure. - Matt McClure
- With your back facing the Gold Door, go into the opening in the metal
boxes ahead and hop up to the highest point and shoot at the disfunctional
looking wall. - Matt McClure
- With your back facing the Gold Door, go past the metal boxes, hop to
the left of the elevator and hop into the shadows ahead. There is a thin
ledge on the wall in the shadows, once you have gotten on it, turn left to
find the Quake Power. - Matt McClure
- From the start, after you go down the elevator and down the first ramp
to the left, shoot the darkened part of the wall on the right. It will open up,
revealing the red armor. - BraFish
E3M2 - Vaults of Zin
- Turn down the first passageway to the left. There will be a passageway
to the right where you have to jump to the Grenade Launcher. After
getting the weapon, turn around and look down. Just past the lava near
your feet are some zombies and a 100 Power-Up that you can grab. -
BraFish
- In the area at the same level of the Crucifiction wall, there is a texture
on the right that looks a little wrong. Shoot it and open up a teleporter to
the walkways above. - BraFish
- Shoot the area of the wall just to the left of the Crucifiction. It will
reveal an area containing the invisibility ring. - BraFish
EXTRA - If you shoot the small skull on the wall in the room where you
have to drop down on the button surrounded by lava (you know the place)
it will give you a quad damage, but won't register a secret. - BraFish
E3M3 - The Tomb of Terror
- After going up the staris that come out of the lava, look up and to the
right and you will see a big "Q" switch that you can shoot, opening up a
teleporter below. It takes you above the lava room to the awaiting red
armor. - BraFish
- After going up the stairs that come out of the lava, turn right at the 4
way intersection. The room at the end of the short hall contains a small
strip of water. Dive in and collect the 100 health at the bottom. - BraFish
E3M4 - Satan's Dark Delight
- After activating the bridge to get across to the rocket launcher, continue
going all the way across to the other side. After turning the corner to the
left, and down the ramp into the room, you'll notice a ledge just above you.
To get up there, go up the other ramp out of the room. On the right side of
the ramp on the wall, you'll notice what looks like blocks that will come
out and be stairs. Actually, you can walk right up them as if they were
stairs. There's a few goodies up there. - BraFish
- While riding the platforms in the water chasm, it will go past several
ledges. One small ledge in particular is the last one to pass before the
moving platform goes to the "crushing" area where the button to raise the
bridge is. Jump on this small platform, and walls will open up that will
take you to a LARGE assortment of goodes. - BraFish
- Inside the secret to area #2 shoot the light farthest to the left in the base
of the wall on the left side of the room. It will open a small closet with a
666 Armor. - grifter
- After riding the platforms and raising the bridge to get to the other side
of the water chasm, you'll enter a rising platform that will take you to a
small square room. You'll notice that one of the six lights is yellow, not
white. Shoot it, and it will open a door to the Invulnerability. - BraFish
EXTRA - After going down the long stairway at the end of which is the
Lightning gun, turn around and look behind the stairs. There are two
ledges over looking a hole that will take you to the secret level.
E3M7 - The Haunted Halls (Secret Level)
- Just past the area with the yellow armor, there is a lift that takes you up
to where a button opens the dor to the "box" wth the vore in it. Go up the
lift, and then jump back off and walk into the hole underneath the lift.
You'll get a 100 Health. - BraFish
- In the room right before the "box" with the vore in it, (where the
yellow armor is) there are two grates to the right. One of them has a small
landing in front of it. Shoot it and get the Quad Damage. You'll need it for
the vore. - BraFish
- After running through the nail trap, there is button on the wall to the
left to lower the elevator. Look up above the ceiling there, and there is a
small Q button that you can shoot to open the door to some armor and the
Quad Damage. - BraFish
- After running through the nail trap, press the button on the wall to the
left to lower the elevator. Go up to the bridge on the upper level and look
down to the right. You should see a cage. Jump on top of the cage and a
door will open in front of you leading you to the Invulnerability. - BraFish
E3M5 - Wind Tunnels
- After getting out of the first of the "three" tunnels, climb the stairs and
go through the passage way. In one of the corners of the passage, you can
drop through. The hole drops you into a small room with goodies and a
teleporter that will take you to the Quad Damage. - BraFish
- When you are on the ledge above a second ledge above a pool (the
whole thing is like a ribbed funnel in a way), go to the far side of the ledge
from the entrance and face the entrance. On one of the girders overhead
there is a quake symbol. Shoot it and a door will open next to the entrance.
- William Shubert
- In the room with stairs out, a small wind tunnel overhead, and a moat
around the edge of the room, jump in the moat and go under the room. The
pool here has two exits. One of them leads to a secret room. - William
Shubert
- At the very end of the level, when you are in the room with the exit
teleporter, shoot the floor in the center of the room and it will open up.
Jump in, but miss the teleporter under the hole that opened up, and there
are some boxes of nails. - William Shubert
E3M6 - Chambers of Torment
- In the room next to the area with the silver key, there is a button on the
ceiling (which you must shoot) that will open the door leading to the
armor that you could see behind the mesh earlier, and to a Quad Damage. -
BraFish
- In the area after the silver door, turn to the left and take the elevator to
the top. On the ceiling above the elevator is a button that when shot will
open up the bars behind you to allow you to jump on the girders below. -
BraFish
Episode 4 - The Elder World
E4M1 - The Sewage System
- At top of elevator, turn right and shoot the wall with computer monitor,
revealing yellow armor and quad damage. - Ron Crisco
- In room with biosuit near exit slipgate, above the door is a (+) that you
shoot. This opens a wall just outside this room with a teleporter that takes
you to yellow floorplate near the gold key door. - Ron Crisco
- Just beyond the gold key door, there is a ramp where behind you a wall
opens letting dogs out, a ledge with quad damage is to your left. Above
you are three hanging flourescent lights. Run up the ramp and jump into
the 3rd light. You won't be able to hit the light unless you're running up
the ramp towards it. It will open the way to the quad damage. - Ron
Crisco, BraFish
- In the last underwater room before getting to exit slipgate, look up and
to your left to see a secret room. - Ron Crisco
E4M2 - The Tower of Despair
- In first room, shoot the large red window to reveal knife and push the
knife plate. This lowers bars around super shotgun in that room. - Ron
Crisco
- After the first room, turn right and go all the way to the end. Shoot the
wall at the end and find a room with Ring of Shadows and another knife
plate. - Ron Crisco
- Push this knife plate, shoot the door to reopen it and a hole has opened
in the floor outside with armor, leading to the ledge in the first room. -
Ron Crisco
- There is a suspended platform with an Ogre in front of another red
emblem which opens to reveal a passage. To get to this platform you must
either teleport from another location or jump and navigate some narrow
beams. If you are navigating these beams , and are in the position to run
and jump on the suspended platform, turn to your right instead to get to a
secret area. Jump onto the beam to get health. - Ron Crisco
- After going through the red window from #4, you'll see another knife
plate. Turn right and shoot the wall to drop in on another secret area. - Ron
Crisco
E4M3 - The Elder God Shrine
- After you get to the room with the Scrags up aboveand the small pool
of water around a lift, take the lift up to the higher level. The Scrags came
from rooms behind the Stained Glass - just walk through the Stained Glass
to get goodies. - Ron Crisco
- Then take the door to the blue-walled maze. Stay to your right until
you find a gold star button on the wall. Push this button to lower you to a
secret room. - Ron Crisco
- In this secret room, underneath the lift which takes you to second
button is a portal which leads to the red armor that you can see when in the
scrag room of secret #1. - Ron Crisco
E4M4 - The Palace of Hate
- After going up ramp to first room, shoot the dagger/sun symbol above
the archway in front of the large red window, then turn around fast to kill
the demon who jumps out at you. Get the pentagram of protection where
he was hiding. - Ron Crisco
- Through the archway you'll see a small pool of water. Jump into this
"Healing Pool" for great health and it counts as a secret. - Ron Crisco
- In the maze of blue bricks you'll see a section of the wall lower than the
rest - knights everywhere! On the opposite wall is an identical section
which is still raised. Trigger it by running all the way to the end of the hall,
then toward that section. Ride up then jump off the other side to a secret
room with quad damage and super nailgun. Teleport from here to the ring
of shadows just beyond the guillotine. - Ron Crisco
- There is a wooden platform that raises to take you to upper level.
Trigger that platform and then back up off it and go under it. This leads
you to red armor that you can see underneath stairs just past this platform.
- Ron Crisco
- Near silver key is a portal which you can rocketjump into for this
secret. Either shoot the rocket launcher straight into the ground and jump
at the same time, or drop a grenade into the hole underneath and jump
when it explodes. - Ron Crisco
E4M5 - Hell's Atrium
- In the maze of Zombies you'll see a Hell-Knight shooting you from one
level up. If you have pressed the right switch (I press em all!) , you can
find the elevator which leads up to the level he's on very near where he is
standing. After going up there, jump in green slime to get pentagram of
protection. - Ron Crisco
- From the Hell-Knight's position in secret 1, run across the ledges you
see to get to this secret. First, run left and jump over the break. the turn
right and you'll see a wall - go to the left of this wall but don't turn, just
stay next to wall. Then turn left and jump over break to get to secret area.
This leads to the opening that you can see later in room with wooden
arches - from there you can jump on arches for more goodies. - Ron Crisco
- Secret #2 leads to a beam, and jumping from beam to beam takes you
to a cell, which is a secret. Ron Crisco
- In the room behind gold door, step on floorplate in middle of room to
activate elevator, ride elevator up and shoot red sun symbol to activate
floor section in front of you. Jump across this to get to secret room. - Ron
Crisco
EXTRA - At the end of the level, you need to the silver key to lower a
bridge to get across to the exit. DON'T activate the bridge. Instead, hop
across on the sticks sticking out of the lava. (It ain't easy. Save early, save
often. I've only been able to actually do it once.) Once you're safely across
turn to your left and you'll see a gigantic door that you need the silver key
to open. (You did bring it with you after all that didn't you?) It takes you to
the Secret Level E4M8. - BraFish
E4M8 - The Nameless City (Secret Level)
- Follow the passage that starts underneath the platform with the gold
key on it. Take the passage that goes to the right and follow it up the small
ramp. Just to the right, you'll see a button on a wall over a passage. Run
and jump to press the button. This will open up a wall with zombies. Just
past where the zombies are is a platform that will take you up to a small
room with a shambler. Jump down the small hole in the room, and it will
drop you onto a small ledge which leads you to the red armor. Whew! -
BraFish
- In the room that the ramp leads to from #1, there is a large hole that
overlooks another hole with a small ledge around it. Jump to the ledge and
look down. You should see some water at the bottom, but a small ledge
with some health (and a Quad!) half-way down. Jump to the small ledge
and get the goodies. - BraFish
- Jump down into the water after secret #2. Press the button on the right
side of the room to lower the walkway into an elevator. Ride the walkway
up to the rest of them. Jump into the square cage in the middle of the
room. Activate the button inside. The cage will lower into a room filled
with zombies. Shoot the switch on the wall to get out. Follow the
passageway out of the dark room and press the switch at the end to
activate the elevator. Ride the platform up to the top and jump through the
window. Follow the short passageway until you can see the gold key in
front of you. Jump to get the gold key. Hop down and go to the gold doors
at the end of the long hall. Go inside and collect. I know what you're
thinking, all that for that?? - BraFish
- After entering the silver door, turn right and go up the ramp. Kill the
zombies below the mesh. To get under there, you can drop down through
one of the triangle shaped openings. Press the button to get out. - BraFish
EXTRA - At the ledge overlooking the hole from secret #2, shoot the wall
with the same texture as the floor. It opens to a room with a few odds and
ends. - BraFish
E4M6 - The Pain Maze
- In room that you drop down into from beginning, look behind the blue
columns to find a star push plate. This reveals a room and elevator in front
of you. - Ron Crisco
- After leaving the altar room, jump into the little pool just outside of the
"church". If you keep an eye on the ceiling as you wander down the
passageway underwater. There is a small strip where you can go up to not
only take a breather, but also pick up the biosuit and some other items. -
BraFish
- In the room with portal at top of room, wooden beams in middle and
moat all around, there is red armor near the top on a ledge. Get on the
beam by the wall nearest the red armor, and then shoot the large circle in
ceiling. The beam you're on rises higher and you can jump to the red
armor. - Ron Crisco
- In the same room as secret #3, underneath the main elevator (activated
by the gold key) is a secret room. To get there, shoot the greenish colored
wall underneath the water. - BraFish
E4M7 - Azure Agony
- You'll run after a Quad Damage and be dropped into slime. You'll see a
portal as exit, but run to the right instead to find a second portal. This takes
you to red armor. - Ron Crisco
- In the big room with the cross of land, and water at the sides, go into
the water and shoot the wall underneath the area where the 666 Armor
was, it will open a section where a small stash is kept. - BraFish
- Also in that same area under water, shoot the wall underneath the area
where the Quad damage was. It will open a portal. - Ron Crisco, BraFish
- Getting to the area through portal from #3 is counted as another secret.
- Ron Crisco
- From the ledge in #4, look down and to the left, you'll see a slot that
you can see through. (And hear a vore on the other side). Shoot inside to
kill the vore and activate a button, to let you in. - BraFish
- Jumping down from #4 counts again. It can also be accessed by
shooting a switch underneath a staircase nearby, which then raises to that
ledge. - Ron Crisco
- There is a button underneath the water that opens a secret area near the
biosuit in the area of "red bricks". Ron Crisco
- The same area as #6 has a darkened area just ahead of secret #4. There
are two brightened spots there. Shoot one of them to open a door. -
BraFish
- Shoot the other as secret #8 to open a symetric door. - BraFish
Shub-Niggurath's Pit
After you make past (or through if possible) all the badies, you'll come
upon a teleporter. Don't go into it, instead, fall off the ledge only slightly
and follow the path (without falling into the lava!) to get the Quad
Damage! Clean up the rest of the slime if you can, and then....
Defeating Shub-Niggurath - To defeat her there is only one way to do it..
the same way we all hate to be killed during a deathmatch.. Telefrag! See
that spiked ball roaming about? That ball is the destination of the the
teleporter. Wait for the ball to follow it's path around the Quad Damage
Tower and then into Shub-Niggurath herself. Hop in the door, and
BLAMO you're a hero. The easiest way to do it, is to avoid as many of the
creatures as you can, and make it to the quad damage tower. Wait there
until you see the ball about to enter, and then enter the slipgate, as it drops
you right in front of the the other teleporter, and charge forward. Good
Luck!
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